Magic

This page is a footnote, created to explain the science/supernatural phenomena/small details seen throughout the series, The Disney Club

The page contains the basics on the types of magic that exist on the version of Earth seen in The Disney Club.

Types of Magic/Spells

 * Illustria

Can create images.


 * Firaga

Shoot fireballs and other fire-based moves


 * Waterga

Conjures water


 * Blizzara

Conjures snow & ice


 * Thundara

Summon a barrage of lightning bolts from above.


 * Light

Creates energy projections of beams and orbs of light.


 * Aero

Creates strong bursts of wind


 * Gravira

Creates a miniature event-horizon that crushes its target.


 * Slow

Slows down the movements and attacks of targets within a certain radius


 * Stopra

Prevents a target from moving for a limited amount of time, usually lasting for about twelve seconds


 * Magnera

Attracts enemies and items towards a magnetic orb it creates


 * Reflera

Creates a barrier of light that guards the user from attacks


 * Zero Gravity

Creates a field of anti-gravity that forces all targets in the spell's radius to float for a short amount of time.


 * Sleep

Puts its target to sleep. Can either last for meer minutes to... much longer.


 * Aquama Metamorpho

Transforms the user or target into a mermaid.


 * Faera Metamorpho

Transforms the user or target into a fairy.


 * Sapia Metamorpho

Transforms a target into a human (though rarely used due to how dangerous it can be).